Primate Labs has announced the release of Geekbench 4.0 for desktop, Android and iOS. Geekbench 4 sees the benchmarking app merge its mobile and desktop datasets into a single, cross-platform workload.
Other changes see a redesigned user interface on both mobile platforms, plus new workloads across the suite’s CPU and GPU benchmarks, including a new GPU Compute category.
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Version 4’s main change is that it no longer needs to make compromises to run well on mobile devices, thanks to the technological advances seen in recent years. Geekbench 3 was released when 32-bit devices with 512MB RAM were the norm; today, the average mobile’s specs (64-bit CPU, 2GB RAM) compare more favourably with modern day desktops.
Tadam 1 4 – simple pomodoro timer. Geekbench 4.0 introduces a number of new tests for your PC’s graphics chip.
As part of the change, Geekbench 4 merges the previously separate mobile and desktop datasets, and introduces a number of new and updated ‘workloads’, its term for benchmarks.
The latest CPU workloads are larger and designed to be more stressful, modelling real-world applications and tasks. Davinci resolve studio 14 3 – professional color correction software. New GPU Compute workloads reflect the greater use of a computer’s GPU for processing and calculations to reduce load on the CPU.
Both mobile applications have also been redesigned, offering a cleaner, simpler interface for iOS users and an Android interface that’s been built using Google’s Material Design.
Geekbench 4.0 is available now as a free function-limited trial for Windows, Mac and Linux. Stress tests and 64-bit benchmarks are not available in the tryout version, while results can only be displayed in the user’s web browser. The full version can be purchased with single-user prices coming in at $9.99 (single-platform license) or $14.99 (multi-platform). Also released are Geekbench 4.0 for Android and Geekbench 4.0 for iOS. Both mobile apps normally cost 99c each, but are free until September 13. Total annihilation the core contingency.